The hospital loop is more important than a room list
The useful player question is what happens next in the desk, photo, CCTV, paperwork, treatment, and event chain, not whether one older source names every room the same way.
Use this hub for room flow, shift pressure, emergencies, and hospital systems. Keep exact counts and future changes tied to the live game or checked updates.
Follow the current shift label and rising pressure without locking in one permanent endpoint.
Prepare for triage surges, critical patients, and room disruption during the ambulance wave.
Keep the event logic separate from routine treatment and remove each candle before time expires.
The useful player question is what happens next in the desk, photo, CCTV, paperwork, treatment, and event chain, not whether one older source names every room the same way.
Re-check major events, new items, and flashing-light or class changes after updates because they can change how safe each room feels.
Keep room pressure tied to treatment supplies, Animal Coins, and the current no-codes state.
Open the class and anomaly hub when a system change affects squad coverage or entity handling.