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AnimalHospitalDesk
Rooms and systems

Animal Hospital maps and systems wiki

The hospital as the game actually uses it: every documented space and what happens there, plus the systems — shift waves, timed events, the Sanity meter, and the evidence loop — that turn rooms into pressure.

Locations

Every documented space

From the community wiki's location pages and update coverage. The Second Floor details stay marked as reported until creator notes confirm them.

LocationWhat happens there
Reception OfficeThe desk with the window, photo camera, CCTV monitors, patient files, and the coffee machine. Shutters close here to reject anomalies.
Treatment rooms (Medical Wing)Beds with diagnostics screens where admitted patients are treated; the Supplies Shop sits on this floor with the free fire-extinguisher shelf beside it.
Emergency WingRecovery and overflow space the ambulance surges pull toward; wiki location pages group it with the Medical Wing.
Basement graveyardBehind the gate under the stairs; patients who died are buried here and the Ghost is documented around this area.
The VaultA wiki-documented location page added alongside the Second Floor week; treat its contents as partially documented.
Second Floor labThe [2nd FLOOR] update area; current guides report a DNA lab with vial ingredients and unlock steps.

Source: Animal Hospital community wiki (Fandom) + update coverage · Checked 2026-10-03

Events

The systems that interrupt the loop

Each event belongs to a space — the ambulance to the reception drive, the ritual to the whole map, the Bed Monster to one bed. The response guides cover the handling.

EventScheduleDocumented response
Ambulance EventFirst starts on Shift 5, then roughly every five shifts, per the wiki's Events page.Clear rooms early, keep a fire extinguisher reachable, extinguish burning patients before treating, and triage the critical signs first.
Death RitualTimed hospital event with an on-screen countdown.Remove or extinguish every candle before the timer completes; community discussion of taser counters stays secondary to the candle response.
Flickering Lights + StalkerRandom in-shift event signaled by lights flickering.Keep the shutters closed during the flicker; if the Stalker gets in, photograph it to make it vanish (July 10 interaction).
'The doctor is arriving'Shift-start announcement in community shift logs.Reset the desk loop: window, photo, CCTV, paperwork, then treatment.
Bed Monster attackRoom-local event once a Bed Monster occupies a bed area.Equip Maple Syrup and use the marked interaction near the monster; the wiki also documents it eating Hiders and Mimics that share the room.

Source: Animal Hospital community wiki (Fandom) · Checked 2026-10-03

The desk system

Reception is a four-layer instrument

The reception office concentrates the game's core systems into one room: the window (live evidence), the Polaroid camera (the developing layer), the CCTV monitors (the waiting-room feed), the patient files (paperwork), the shutters (the reject action), and the coffee machine (the Sanity routine). Almost every guide on this site is an annotation of that one room.

Train the four layers
The rooms system

Beds, prescriptions, and turnaround

Treatment rooms convert admitted patients into Coins through one rule-heavy sequence: diagnostics, the prescribed item, recovery. The bed screen is the law — the wiki documents that treating while holding any other item kills the patient. Room turnaround time is the throughput limit most runs underestimate.

Open treatment finder

Shift rhythm

The documented milestone map from the tutorial shift to Liz's late-game window.

Sanity system

The full documented ledger of gains and losses, from coffee sips to Bed Monster holds.

Update watch

The official listing changes — including the [2nd FLOOR] window that added this page's newest spaces.

FAQ

Frequently asked questions

What locations does Animal Hospital have?

The documented set: the reception office (desk, photo, CCTV, files, coffee machine, shutters), the treatment rooms and Supplies Shop of the medical wing, the emergency wing, the basement graveyard behind the gate under the stairs, the Vault, and the Second Floor lab added with the September [2nd FLOOR] update.

Where is the graveyard?

In the basement, behind the gate under the stairs. Patients who die are buried there, and the Ghost's documented encounters cluster around it — since the June 29 patch, Ghost spawns tie to shifts where a patient died.

What is on the Second Floor?

The September 5-7 [2nd FLOOR] update area. Current guides report a DNA lab with vial ingredients and unlock steps; the wiki added a Second Floor page and The Vault location page that week. The details stay marked as reported coverage until creator notes confirm them.

How does the shift system work?

Shifts are patient waves with documented milestones: Shift 1 teaches the loop, Shift 2 is safe (anomalies never hostile), the Head Banger window runs Shifts 2-5, the Ambulance Event starts on Shift 5 and recurs about every five shifts, and Liz's lore window runs Shifts 10-21.

Which rooms matter most during events?

For the ambulance surge, the recovery beds and the extinguisher shelf; for the Death Ritual, the whole map's candle sweep; for the Bed Monster, the occupied bed's marked area. The events table below links each response guide.

Does the map change between updates?

Yes — the Second Floor is the clearest example, and the wiki's location pages have grown with updates. Room-pressure advice carries its checked date for exactly this reason.