Pick jobs, not just favorite classes
Animal Hospital co-op runs become safer when every player owns a job: desk checks, treatment rooms, emergencies, or threat response.
Use this page to assign real shift jobs for duos and small teams. It is a planning board, not a fake hidden-stat team builder.
Animal Hospital co-op runs become safer when every player owns a job: desk checks, treatment rooms, emergencies, or threat response.
Current public guides do not prove one permanent best squad for every lobby size. Build around the failure point in your own runs.
Use Secretary or another calm check-in role when one player stays near the desk, monitors Sanity, and keeps the photo-CCTV-paperwork loop moving.
Doctor or Surgeon fits teams that want one player focused on room flow, symptom reads, and avoiding wasted patient time.
Paramedic helps when ambulance waves, fires, or distant room calls would otherwise pull the whole team away from the front desk.
Security or Secret Agent becomes more useful when your runs repeatedly fail during hostile in-hospital threats rather than routine patient checks.
Split the desk from the rooms. One player checks window, photo, CCTV, and paperwork while the other keeps treatments and emergencies from stacking.
Add a movement or defense role so treatment pressure does not pull the desk player into every event.
Rework the squad when your losses come from a repeatable weakness such as slow room turnover, Sanity collapse, or unchecked hostile encounters.