Sponsored link
AnimalHospitalDesk
Co-op planning

Animal Hospital squad planner

A planning board for duos and small teams: the documented class roster mapped onto the four shift jobs, the splits that work at two and three players, and the duty most squads forget until a run dies.

Role board

Four jobs cover the whole shift

Every documented system in the game belongs to one of these jobs. Assign them before the first wave, not during the ambulance surge.

Reception lead

Owns the desk: the four-layer check, shutter decisions, paperwork, and the photo-CCTV timing. Secretary and Psychologist fit the job's Sanity load; the Head Banger's coffee routine lives here too. The calculator is this player's training tool.

Treatment lead

Owns the rooms: diagnostics, prescribed items, recovery turnaround. Doctor, Surgeon, and Nurse are the documented treatment kit; the treatment finder's ten mappings are this player's muscle memory. Zero wrong-item kills is the job's KPI.

Mobility and event runner

Owns the map: ambulance receptions, extinguisher runs, candle sweeps, and patient transport. Paramedic is the documented pick (speed kit included); a wheelchair from Shift 3 extends the reach for collapse-risk patients.

Defense and cleanup

Owns entities: Head Banger windows, Hider infestations, Stalker events, Bed Monster syrup responses. Security (camera plus X-Taser), Secret Agent (Gun plus Scanner), and Firefighter (self-recharging extinguisher) are the documented kit.

Roster reference

The documented classes and where they fit

Eleven classes on the community wiki's roster; September's reported Scientist and Barista stay on the event page until the live shop confirms them.

ClassFits jobDocumented notes
DoctorTreatmentThe wiki's July 13 redesign pass updated the Doctor model; role: bed-side treatment flow.
SurgeonTreatmentDeer model became a moose in the July 10 rework; high-end treatment role.
NurseTreatmentPublisher guides (PGG) place Nurse in B tier for beginners; supplies-focused.
Head NurseTreatmentSenior support class on the wiki's list; pairs with room-flow management.
InternReceptionThe one class the July 10 rework left untouched; the entry-level pick.
SecretaryReceptionBunny model became a sheep on July 10; supports desk work and reported Sanity recovery.
ParamedicMobilityCarries the Large Run Cola (five uses, 120 seconds each); ambulance-event runner.
PsychologistReceptionSanity-focused class; the Sanity page notes some classes raise starting Sanity.
SecurityDefenseLevel 2 grants a Deployable Camera; level 3 regenerates a five-use X-Taser; reworked July 10.
Secret AgentDefenseCosts 790 Robux per the wiki; starts with Gun and Scanner; ammo cut to 20 on July 10.
FirefighterDefenseAdded July 25 with The Hazmat Team Arrives; carries the self-recharging Special Fire Extinguisher.

Source: Animal Hospital community wiki (Fandom) · Checked 2026-10-03

Two-player run

Desk versus rooms. Player one: four-layer checks, Sanity machines, shutter calls. Player two: treatments, extinguisher, events. The split mirrors how the game schedules evidence and treatment simultaneously.

Three-player run

Add mobility. The desk and rooms stay split; the runner absorbs the Ambulance Event, candle sweeps, and transport so the other two never leave their stations mid-wave.

The forgotten fifth job

Sanity keeper. Someone owns the machine sips, the Chocolate Bar supply, and the poster watch (below 30% the decor changes). Low-Sanity cascades kill more squads than any entity.

Before the shift

The five-minute briefing

Assign the four jobs by name, agree who responds to each event type (ambulance, ritual, flickering lights, Bed Monster), set the Sanity protocol (who sips when, who carries the chocolate), and pick the abort rule: what happens when a wave goes wrong.

When to rebuild

Reading a losing streak

Match losses to jobs: desk mistakes mean reception needs support or training; room congestion means treatment; event deaths mean mobility or defense; slow Sanity collapse means nobody owns the fifth job. Change one role per session — the progression guide's level-first rule applies to squads too.

FAQ

Frequently asked questions

How many players can play Animal Hospital together?

Servers hold up to 30 players per the official Roblox record, but a shift squad of two to four covers the documented roles cleanly — reception, treatment, mobility, and defense. Beyond four, extra players duplicate coverage rather than add it.

What is the best two-player split?

Desk versus rooms. One player owns the four-layer check and the Sanity machines; the other owns treatments, the extinguisher, and event running. It maps naturally onto Secretary-or-Psychologist plus Doctor-or-Paramedic.

Who should handle the Ambulance Event?

The mobility role: a Paramedic's speed kit plus anyone carrying the extinguisher. The event guide's preparation list (empty rooms, reachable extinguisher) is a squad checklist, not a solo one.

Which class defends against entities?

Security (Deployable Camera at level 2, regenerating X-Taser at level 3) and Secret Agent (Gun plus Scanner starter) are the documented defense kit; the Firefighter added July 25 covers fire and slime cleanup with its self-recharging extinguisher.

Do all squad members need different classes?

No documented rule requires it, but duplicated classes duplicate the same weakness. Cover roles first — the roster table's eleven documented classes are built to interlock, not to stack.

What squad change fixes dying runs fastest?

Add or assign a Sanity keeper. Low-Sanity mistakes cascade — photo grabs, wild tases — and a player who owns the machines and the Chocolate Bar supply removes the documented losses faster than any damage role.

Open class guideAmbulance event guideBeginner walkthroughEvidence log