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AnimalHospitalDesk
Spend planning

Animal Hospital resource planner

A spending plan built on the documented price table: every shop item, Sanity consumable, defense tool, and class cost the community wiki lists, ordered by how much each purchase changes whether your shifts survive.

The income side

Where Coins come from

Two documented sources: completed patients and Journal achievements at 10 Coins per entry. No codes, no trading, no AFK income — the codes page records that checked status, and the Animal Coins guide documents both income sources in detail.

The spending side

What this planner optimizes

Not status — survival per Coin. The price table below is sorted by the wiki's documented costs; the priority list turns it into an order. When the live shop disagrees with a documented price, the shop wins and this table waits for its next check.

Buying order

Five rules before any purchase

  1. 1

    Survival stock first: coffee money (55 Coins from Shift 3) and one Chocolate Bar (120 Coins) buy more completed shifts than any cosmetic.

  2. 2

    Free before bought: the fire extinguisher shelf (right of the Supplies Shop, Shift 3+) and the reception coffee machine cost nothing — route them before spending.

  3. 3

    Fix the failing role: your first class purchase should remove the failure your last three runs died to — desk, rooms, mobility, or entities.

  4. 4

    Level over breadth: 200 EXP for class level 2 beats a second unpicked class; the documented perk tiers (Security's X-Taser regen) live at level 3.

  5. 5

    Teddy Bear last for solo players: the 1,010-Coin revive only matters with teammates to use it on.

Price table

Every documented item cost

ItemKindCostDocumented effect
CoffeeSanity consumable55 Animal Coins (from Shift 3)The reception-office machine pays 15% Sanity across three sips; Barney's gift machine works the same way on a 300-second cooldown.
Chocolate BarSanity consumable120 Animal Coins or 29 RobuxThree bites restore 20% each, about 60% total — the densest documented Sanity item.
Run Fast ColaSpeed boost75 Animal Coins or 19 Robux (vending machine)A 30-second movement boost for event running.
Mint TeaSanity + interaction item100 Animal CoinsSlow Sanity regen; added July 10, and the item Dr. Harlow's lobby conversation asks for.
Teddy BearTeam revival1,010 Animal CoinsRevives one downed teammate (not yourself) — the co-op insurance buy.
Fire ExtinguisherDefense toolFree from the shelf right of the Supplies Shop (Shift 3+)Defeats Hiders, reveals the Ghost, and cleans Slimebert slime.
Special Fire ExtinguisherDefense toolFirefighter class starterThe July 25 Firefighter class carries a self-recharging version.
TaserDefense tool150 Animal Coins; free from Shift 4Tasing an anomaly pays +2 Sanity; tasing a normal patient costs 15. Security at level 3 regenerates a five-use X-Taser.
GunDefense tool99 RobuxSecret Agent starter; ammo was reduced from 30 to 20 in the July 10 update.
Deployable CameraSurveillance600 Animal Coins or Security class level 2Watch a room's camera while you are elsewhere; added July 10.
ScannerDetectionSecret Agent starter or shopThe July 10 detection item; community reports tie it to checking disguises.
Teddy upgrades / WheelchairUtilityWheelchair: Shift 3 or skip the tutorialWheelchairs move collapse-risk patients; skipping the tutorial grants one early.

Source: Animal Hospital community wiki (Fandom) · Checked 2026-10-03

LevelCostNote
Level 2200 class EXP or 199 RobuxPer the wiki's class page; EXP comes from working shifts in that class.
Level 3850 class EXP or 299 RobuxUnlocks the class's signature perk tier (Security X-Taser regen, Secret Agent kit, and so on).
Secret Agent purchase790 RobuxThe premium class price the wiki lists; treat shop prices as version-sensitive and check the live shop.

Source: Animal Hospital community wiki (Fandom) · Checked 2026-10-03

Journal income

The 10-Coin checklist

Journal entries are the plannable income: stage the documented situations and collect 10 Animal Coins per entry.

  • • The Journal tracks achievements; entries the wiki documents pay 10 Animal Coins each (for example Bed Monster, Maple Trick, and the tiny-anomaly entry).
  • • Combat-style Journal entries include 'Bed monster attack Hider' and 'Bed monster attack Mimic' — staged by letting the Bed Monster share a room with those entities.
  • • Journal progress is also the lore index: incident reports, Dr. Harlow's research notes, and character backstories land there as you trigger them.
  • • Animal Coins buy Supplies Shop items, classes, and utility gear; there is no collected trading, code, or AFK income system to route around.

If desk checks fail first

Spend nothing yet — drill the four-layer loop with the anomaly identifier and the sign tables. Most desk failures are knowledge gaps a class cannot buy away.

If rooms back up first

Treatment-side classes (Doctor, Surgeon, Nurse) and memorized mappings are the buy. The farming guide's cabinet drill is the free version.

If events break the run

Paramedic for ambulance mobility, Security or Firefighter for entity trouble, and always the free extinguisher. The class table on the tier list maps every documented role.

FAQ

Frequently asked questions

What should I buy first in Animal Hospital?

Survival stock: coffee access and one Chocolate Bar, then the free fire extinguisher routine from Shift 3, then the class that fixes your most common failure. The Teddy Bear and premium classes come after your runs survive normally.

How much do classes cost?

The wiki documents class level 2 at 200 EXP or 199 Robux and level 3 at 850 EXP or 299 Robux, with the Secret Agent class priced at 790 Robux. Shop prices are version-sensitive — the live shop display wins.

What is the Teddy Bear for?

Reviving one downed teammate (not yourself) for 1,010 Animal Coins. It is co-op insurance: a solo player gets no value from it, which is why it sits last in the solo buying order.

Is there any reason to hold coins instead of spending?

Yes — event windows and update days reprice the meta. Keep roughly one emergency stock (a Chocolate Bar plus coffee money) banked so a new class price or shop surprise never ends a session.

Do Robux items change the buying order?

They shortcut it. The Gun (99 Robux) and Chocolate Bar (29 Robux) have documented Robux prices, and class levels have Robux alternatives — convenient, but every Animal Coin purchase remains fully earnable in-game.

Why is there no trading-value or drop-rate calculator here?

Because the game has no collected trading, code, or AFK income system — the codes page documents that status with its check dates. A value table for a market that does not exist would be fiction.

Animal Coin guideClass role guideCodes statusUpdate watch